Save time and energy while unwraping meshes by not having to worry about distorted or overlaping UVs. Use vertex colors or soft selections to increase the pixel density of important features. Situations in which you would want to use Unwrap Pro: You don’t have to manually edit or pin UVs to produce great results. When you want to have equal pixel density for your textures. When you don’t want to manually edit UVs. When you want to have more or less pixel density in some areas. When you don’t want to manually untangle UVs. TurboTriSmooth is a modifier for 3ds Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth.
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